A woodland real-time strategy game

Build a home.Defend your realm.

Your villagers need work. Your army needs food. And across the river, another realm is growing.

Single-player / In your browser / In development

Your first clearing
The game's level-one Town Hall

Preparing the village…

Wood 0Food 0

Choose wood or food. Give your villager their first job.

A quick preview. Your match starts fresh.
Get to know your realmActual game sprites · Interactive preview
01Player-controlled realm
03Computer rivals, at most
03Town Hall levels
05Troop roles to recruit

Small beginnings. Real decisions.

Every realm starts
with a few villagers.

Keep them busy. Make room to grow. Then decide how far from home you’re willing to go.

Willowheart Town Hall, level 1
Willowheart · Hall 1Your realm begins here.

You play Willowheart. Rivals wear the other colours.

Food. Wood. Stone. Gold.

A worker now.
An army later.

Every building and recruit has a cost. Gather supplies, build cottages for housing, and raise your Hall through three levels to open up new buildings and troops.

  • Four resources to manage
  • Villagers build and gather
  • Three levels of Hall upgrades
A tree from the game

Preparing the clearing…

An example clearing. No live match information is shown.

The map won’t tell you everything.

Send a scout.
Find a way across.

Unexplored land stays hidden. Push beyond your starting ground to find scattered deposits, river bridges, and rival settlements.

Your computers have their own fog of war. They have to find you, too.

Drag the slider to explore the clearing. The game reveals ground as your units move.

A swordsman from the game

Preparing your troops…

Swordsman

The front line. Close the distance and protect your ranged troops.

40 food · 14s · Hall 1

Every building can fall.

Keep the Hall.
Take the valley.

Bring swordsmen, archers, knights, mages, and healers. Position them at the crossings, protect your workers, and decide when to push into another realm.

In Skirmish, losing your Town Hall ends your realm. The last civilization standing wins.

Choose your opponents

Two ways in

Your opponents.
Your pace.

A shared valley with rival realms, or a clearing you can prepare before the first raid.

Skirmish setupSingle-player
YouWillowheart
Rival 1Briar
Rival 2Fern
Rival 3Sunseed
Set the difficulty

Normal rivals can begin voluntary raids after eight minutes, once they have an army and a scouted target.

You can adjust each rival separately in the game.

Village DefenseSingle-player
01 / 02 / 03

Three waves. One Hall to protect.

Build first.
Start the raids when ready.

Get to know your workers, raise barracks, and recruit a defense. You choose when the Briar raiders arrive. Keep your Town Hall standing through all three waves.

Enter the clearing

A good place to learn the controls.

The game's Mossback dragon sprite

Looking into the woods…

The same creatures and habitats you’ll find in the game.

Not everyone here is building a realm.

The woods
have teeth.

There’s more than rival troops beyond the fog. Choose a creature to see what it guards and what you’re up against.

Very rare

Mossback dragon

Health
1,500 HP
Reward
250 gold + 200 food

A dangerous lair. Bring a large upgraded army and healers.

Encounters are optional. A dragon appears in some skirmishes, not every match.

Your first five minutes

A few orders.
Then you’re off.

A mouse and keyboard are recommended. Touch controls are also available. Open the in-game Field Journal for the full controls.

01Give your villagers a job

Left-click a villager to select them. Right-click a resource to gather, or open ground to move. Drag a box to select a group; hold Shift to add more.

Left clickSelectRight clickOrder
02Make room to grow

Select a villager and open Buildings. Place cottages on clear grass for housing. Select the Town Hall to train more workers or upgrade it. Barracks unlock your first swordsmen.

5BuildingsTTrain / recruit
03Watch the valley

Use WASD or the arrow keys to move the camera. Scroll to zoom, or click the minimap to jump to another area. Pause when you need time to plan.

W A S DCameraPPause

Start with a Hall. See where it takes you.

Make it stand.

Play Sprighelm